Conquest Of Paradise

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  • #1126
    Rune Hanssen
    Keymaster

    Artig lettare 4X spel med stillehavet som setting. Spelarane utforskar, oppdagar og buset seg på øyar som dei må utvikle og forsvare for å få nok poeng til å vinne spelet. Me har no testa spelet utan den eine kortstokken som gjev poengkort og det fungerte bra. Fokuset kjem på brettet og brikkene slik det bør vere.

    Conquest Of Paradise

    #4384
    Jarle
    Participant

    Det kjem ei ny utgåve av spelet. Eg spurde utgjevarane eit spørsmål og fekk svar.

    Spørsmål

    I’m a big fan of the original Conquest of Paradise—it’s a fantastic game! One thing I’ve been thinking about, though, is how certain cards that award “free” Victory Points, like Jade Carving, Rongo-Rongo, and Wood Carving, feel a bit out of place.

    The core tension and excitement of exploration, expansion, and conflict can sometimes feel undercut when a player reveals a few of these cards and wins in a way that feels less earned or climactic.

    I’d love to hear your thoughts on pure Victory Point cards—what was your design intent behind them, and how do you see them fitting into the game’s overall balance and pacing?

    Svar

    These cards represent a trade-off during the build phase, requiring players to sacrifice build points, so acquiring them is a strategic risk, do you invest in these cards or build on the map?

    The cards themselves remain unchanged from previous editions, this module was well-received by players. The only change, made by the designer himself based on player feedback, is the cost, which has been increased to 3.

    This adjustment makes purchasing a card more of a gamble: you might earn seemingly easy victory points, but in the meantime, an opponent could invest in the right units and gain points by capturing villages: earning not just victory points, but also additional build points, enabling further investment.

    It’s also worth noting that these cards are available to all players, so this is not a mechanic that favors just one individual.

    #4385
    Sten Ole
    Participant

    Kult. Ser ut som at dei har forkledd hexgrid-kartet til å ikkje sjå ut som eit hexgrid. Korta har aldri plaga meg særlig. Det er uansett ikkje det verste spelet å printa ut fleire av.

    #4386
    Jarle
    Participant

    Ny versjon bestilt 🙂

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