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Litt om kalkulering rundt battles på land:
Field battle
Attacker:
Leader = 1 die per battle rating point from highest rated
Regular = 1 die
Militia = 1 die
Cavalry = 1 die
Cavalry charge?
Yes = 1 die for 1st cavalry unit
+1 die for every two cavalry beyond the 1st
Defender:
Defender = 1 die
Leader = 1 die per battle rating point from highest rated
Regular = 1 die
Militia = 1 die
Cavalry = 1 die
Cavalry charge?
Yes = 1 die for 1st cavalry unit
+1 die for every two cavalry beyond the 1st
Hits?
Each «5» or «6» is a hit
The first «4» is also a hit if at least one of the following:
– 2 dice from regulars
– 2 dice from cavalries
– being the defender?
A second «4» is also a hit if 4 dice is generated from these recourses.
Winner?
Most hits
Defender in case of a tie
Casualties?
1 unit for every hit
If both forces are wiped out – most rolled dice retains a unit
If still tied – defender retains a unit
Siege dice calculation on assault
Attacker:
Leader = 1 die per battle rating point from highest rated
Infantry = 1 die per two units (1:1 if fortress not occupied)
Cavalry = ignored
Siege artillery = 1 die (2 dice if fortress not occupied)
Defender:
Defender = 1 die
Leader = 1 die per battle rating point from highest rated
Infantry = 1 die
Assault successful if attacker gets at least 1 hit and retains at least 1 survivor and all defending units are lost.
Unsuccessful assault if attacker scores no hits, lose all units, or has fewer units than the defender. Must retreat.